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Fact Sheet
 

Mengze Wu, Ruixuan Yang, Peng Chen, Yigao Jia

Developer
Release Date

Apr 21 2025

Platform

Windows, Mac

Website
Itch Page

Description
 

Sudoxe focuses on characters with obsessive-compulsive disorder. The game will bring a similar experience to people with obsessive-compulsive disorder. Players need to achieve certain goals in the game under the interference of obsessive-compulsive disorder. To help them better achieve their game goals, there is also a treatment system in the game to help them get rid of the interference of obsessive-compulsive disorder, which also allows players to have a better understanding of obsessive-compulsive disorder.

​Features
 

Three Interwoven Game Systems:
Navigate between class scheduling, 2D monster-escape platforming, and metaphor-driven puzzle solving, each symbolizing different aspects of mental issue and its treatment.

Class System – Academic Routine Meets Anxiety:
Attend classes on time for attendance credits, which convert into weapons or tools during quizzes. Tardiness decreases credit rewards, reflecting the consequences of disrupted routines.

Platformer System – Visualizing Compulsion:
Players are pulled into a dark, shifting maze where they must escape a chasing monster (representing obsessive thoughts) and light symbolic flowers to suppress the fear temporarily.

Puzzle Solving System – Exposure Therapy Simulation:
Through in-game therapy, players re-enter familiar mazes under safe conditions, facing fears without fleeing and solving puzzles — mimicking ERP (Exposure and Response Prevention) treatment.

Dynamic Inter-System Interaction:
The three systems influence each other. Successful puzzle therapy reduces the fear effect in platforming, which in turn disrupts the class system less, creating a gameplay metaphor for mental progress.

Emotionally Grounded Protagonist:
MingLi, a struggling student dealing with internalized pressure and family expectations, experiences cognitive change through gameplay rather than scripted storytelling.

Realistic Daily Schedules & Timers:
Time flows realistically in the game. Attending classes, sleeping, studying, and even missing events due to fear-induced detours mirrors real-world consequences of OCD.

Simple Controls with Deep Symbolism:
Basic interactions (move, interact, solve) layered with metaphorical meaning ensure accessibility while delivering emotional depth.

Evolving Maze Design:
Every encounter increases maze complexity and monster difficulty, emphasizing the escalation of Mental issue when compulsions are not challenged.

Trailer
 

​Image
 

​Credit
 

​Mengze Wu

​Technique Artist

Peng Chen
Ruixuan Yang

Narrative Designer

Programmer

Yigao Jia

Game Artist

Contact
 

Twitter
Business Email
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