Fact Sheet
Mengze Wu, Ruixuan Yang, Peng Chen, Yigao Jia
Developer
Release Date
Apr 21 2025
Platform
Windows, Mac
Website
Itch Page
Description
Sudoxe focuses on characters with obsessive-compulsive disorder. The game will bring a similar experience to people with obsessive-compulsive disorder. Players need to achieve certain goals in the game under the interference of obsessive-compulsive disorder. To help them better achieve their game goals, there is also a treatment system in the game to help them get rid of the interference of obsessive-compulsive disorder, which also allows players to have a better understanding of obsessive-compulsive disorder.
Features
Three Interwoven Game Systems:
Navigate between class scheduling, 2D monster-escape platforming, and metaphor-driven puzzle solving, each symbolizing different aspects of mental issue and its treatment.
Class System – Academic Routine Meets Anxiety:
Attend classes on time for attendance credits, which convert into weapons or tools during quizzes. Tardiness decreases credit rewards, reflecting the consequences of disrupted routines.
Platformer System – Visualizing Compulsion:
Players are pulled into a dark, shifting maze where they must escape a chasing monster (representing obsessive thoughts) and light symbolic flowers to suppress the fear temporarily.
Puzzle Solving System – Exposure Therapy Simulation:
Through in-game therapy, players re-enter familiar mazes under safe conditions, facing fears without fleeing and solving puzzles — mimicking ERP (Exposure and Response Prevention) treatment.
Dynamic Inter-System Interaction:
The three systems influence each other. Successful puzzle therapy reduces the fear effect in platforming, which in turn disrupts the class system less, creating a gameplay metaphor for mental progress.
Emotionally Grounded Protagonist:
MingLi, a struggling student dealing with internalized pressure and family expectations, experiences cognitive change through gameplay rather than scripted storytelling.
Realistic Daily Schedules & Timers:
Time flows realistically in the game. Attending classes, sleeping, studying, and even missing events due to fear-induced detours mirrors real-world consequences of OCD.
Simple Controls with Deep Symbolism:
Basic interactions (move, interact, solve) layered with metaphorical meaning ensure accessibility while delivering emotional depth.
Evolving Maze Design:
Every encounter increases maze complexity and monster difficulty, emphasizing the escalation of Mental issue when compulsions are not challenged.
Trailer



Image




Credit
Mengze Wu
Technique Artist
Peng Chen
Ruixuan Yang
Narrative Designer
Programmer
Yigao Jia
Game Artist